facing direction #9

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opened 2025-01-18 13:31:29 +00:00 by unusualevent · 0 comments
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Allow players to "face" a direction.

On square grids, let them face and move in 4 directions. Stored as NSEW.

On hex grids, let them face and move in 6. Stored as clock directions? 1,3,5,7,9,11 with hexes on their tips, 2,4,6,8,10,12 with hexes on their sides (not the default rendering). E g a piece facing 9 faces left.

Live players can move in a direction they aren't facing, but robots can only "see" in the direction they're looking, one square deeper for every turn they gaze

Allow players to "face" a direction. On square grids, let them face and move in 4 directions. Stored as NSEW. On hex grids, let them face and move in 6. Stored as clock directions? 1,3,5,7,9,11 with hexes on their tips, 2,4,6,8,10,12 with hexes on their sides (not the default rendering). E g a piece facing 9 faces left. Live players can move in a direction they aren't facing, but robots can only "see" in the direction they're looking, one square deeper for every turn they gaze
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Reference: misc/dungeoncrawl#9
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